HVRActor is the main object you will be interacting with from the 8i Unreal Plugin.

A HVRActor can be assigned a HVRAsset and used to render HVR content.

How To Create

  1. Create a new HVRSound object by searching for it in the Classes window.
  2. See HVRAsset for details about how to assign data


The HVRAsset object which this HVRActor is assigned.
Render Method
  • Point Sprite [ Default ]
    • Renders the actor with hard edges.
    • Renders faster than PointBlend
  • Point Blend
    • Renders the actor with smooth points which soften the look of the actor