Case

studies

Volumetric video

at its best

> Vídeo capture

> Reconstructionand compression

> Playback integration

> Vídeo capture

> Reconstructionand compression

> Playback integration

Capture

systems

ASPX 1.0

30: 4k cameras3m > capture area18’W x 18’L x 10’H > footprint 

Offline & realtime capable

ASPX 2.0

60: 4k cameras3m > capture area30’W x 30’L: x 20’H > footprint

Offline & realtime capable

ASPX 3.0

24: 2k cameras3m > capture area18’W x 18’L: x 10’H > footprint

Offline & realtime capable

Premium Stage

30: 4k cameras3m > capture area18’W x 18’L x 10’H > footprint

Offline & realtime capable

Mega Stage

60: 4k cameras3m > capture area30’W x 30’L: x 20’H > footprint

Offline & realtime capable

Custom Build

30 / 60: 2k / 4k cameras12’W x 12’W x 9’H > adjustable footprint

Offline & realtime capable

Volumetric video

applications

Telepresence & Real Time

The future of human communication will be three dimensional and in real time. With our tech, that future is now

Entertainment & Sports

Every angle at any moment makes volumetric the perfect solution for watching our favorite superstars in action.

Training & Simulations

With hyper realistic environments and interactions, immersive training simulations are the next evolution of how we prepare for real world situations.

Health & Medicine

Remote medical exams in 3D, training doctors and nurses, the applications for volumetric to enhance and improve the healthcare industry are endless.

Education

Volumetric is forging the future of education by enhancing distance learning and creating a much more immersive experience.

Telepresence & Real Time

The future of human communication will be three dimensional and in real time. With our tech, that future is now

Entertainment & Sports

Every angle at any moment makes volumetric the perfect solution for watching our favorite superstars in action.

Training & Simulations

With hyper realistic environments and interactions, immersive training simulations are the next evolution of how we prepare for real world situations.

Health & Medicine

Remote medical exams in 3D, training doctors and nurses, the applications for volumetric to enhance and improve the healthcare industry are endless.

Education

Volumetric is forging the future of education by enhancing distance learning and creating a much more immersive experience.

About

us

Improving how we communicate, educate and share our experiences in the virtual world.

Founded in May 2014, 8i has offices in Los Angeles, Chicago and New Zealand. 8i's technology was built by industry pioneers from Weta Digital, YouTube, NVIDIA, Google, Microsoft, Sony Computer Entertainment, DreamWorks Animation, Digital Domain, ILM, Pixar and Jaunt XR.

8i has raised over $45M from investors including LG Technology Ventures, RRE Ventures, Time Warner, Hearst, Verizon, Baidu Ventures, Founders Fund Horizons Ventures, Samsung Ventures, Dolby Family Ventures and Bertelsmann Digital Media Invest.

Improving how we communicate, educate and share our experiences in the virtual world.

Founded in May 2014, 8i has offices in Los Angeles, Chicago and New Zealand. 8i's technology was built by industry pioneers from Weta Digital, YouTube, NVIDIA, Google, Microsoft, Sony Computer Entertainment, DreamWorks Animation, Digital Domain, ILM, Pixar and Jaunt XR.

8i has raised over $45M from investors including LG Technology Ventures, RRE Ventures, Time Warner, Hearst, Verizon, Baidu Ventures, Founders Fund Horizons Ventures, Samsung Ventures, Dolby Family Ventures and Bertelsmann Digital Media Invest.

Our sponsors

Frequently asked questions

We produce volumetric video content (holographic video), the tools to work with that content in a post-production environment, and the means to play that content back on a wide variety of devices.

Holographic video, also known as volumetric video, looks like video from any given viewpoint but exists volumetrically in 3D space. Viewers can change their view of a performance at any time, or actually move around the video, in mixed reality experiences.

We capture performances on our stage using a variety of off the shelf cameras, then use computer vision algorithms to create a textured 3D meshes per frame. We further process that data to provide some consistency in the meshes over time, which we then compress into a file format that is playable on a wide variety of cross-platform devices.

We usually shoot @ 30 fps, though we can capture at both higher and lower frames rates if desired. For playback, it is possible to interpolate to generate higher frame rates to, for example, match framerates of immersive devices.

With our base package, you can capture two hours of continuous content. We can increase storage with a customized solution.

We’ve captured as many as three people in a single scene before but don’t recommend that as a best practice. We can shoot two people at the same time effectively and up to four with careful staging (and some technical limitations with resolution). We’re happy to discuss your specific needs during pre-production to arrive at a satisfactory solution for your project.

The size of the capture volume depends upon the version of the stage that is installed.
For our premium stage, we have a 2.5 metre diameter capture volume which is 2 metres tall. For our mega stage we extend this to a 3 metre diameter, and 2.5 m tall capture volume. The larger the capture volume the more cameras required to fully cover the space, so if your needs are different please discuss this with us during a project.

We use a uniform array of lights with tuned intensity and temperature to ensure even lighting across all stage subjects. This enables accurate colour representation in reconstruction, and color grading in playback to find the look a client desires. We can support more stylised lighting as well, with highlighted or harsher areas to provide a more stark reconstruction.

Our system is very similar to a standard video shoot, with many of the same roles needed for a smooth production. Based on your production needs we can help source whatever production support staff are required to help execute your vision. 

Our system is set up to capture audio. Our system is set up to capture audio. We have the ability to put eight channels of shotgun microphones equi-distant around the performer. Our base package includes a single mic setup at the front of the performance area.  We can also support custom mic configurations such as lavalier, boom, etc. While we are capable of capturing basic audio, and will provide you with a synced-scratch track, your team will be responsible for audio post-production and sweetening. We’ll walk you through the process as part of pre-production.

Our premium stage package produces 124Gbps of raw data. Our reconstruction and codec algorithms are able to produce final assets at bit rates ranging from 5-60Mpbs. Our playback allows for adaptive bitrate that will use the best quality possible based on the connection speed.

On shoot days, we usually turn around initial selects for review within 24 hours. Timeframes for final delivery depend on the content and duration of the take, as well as specific needs of the client and project.

Our holograms represented using traditional computer graphics primitives. We use a mesh to represent the geometry and a texture to represent the color. Like traditional video, our hologram assets also contains synched audio stream.

Our streamable assets can be played virtually on any platform. We provide plugins for Unity and Unreal engine. Our Unity plugin supports iOS and Android, and will allow for turnkey integration into your XR application. In addition, we provide an embeddable web player that supports WebXR and 8th wall integrations.
Our stage product also produces glTF assets alongside the streamable assets. This enables editing in most 3D editing tools.

Our assets are designed to be streamed under varying network conditions. Our assets can be streamed under low bandwidth conditions of 5 Mbps, which is equivalent to standard HD video bandwidth. As the connection bandwidth increases to faster LTE speeds, e.g., Wifi and 5G, quality is increased automatically.

Apparent accuracy depends on several factors such as the number of polygons, texture resolution, viewing distance, and playback device. We can adjust resolution while preserving detail, and usually work with clients to balance performance with quality for their specific scenario and device.

There are some technological limitations, but they will be discussed with you as part of the production planning process.

This technology has been in production since 2014, and we’ve captured countless performances over a very wide range of action, costumes, and props. We have an incredible understanding of where challenges will be and ways to minimize them to achieve creative goals.

Careers

Our

location

Los Angeles
2447 Pacific Coast
Highway FL 2
Hermosa Beach,CA 90254
USA

Chicago
1925 N. Clybourn Ave
#203 Chicago, IL 60614
USA

New Zealand
175 Vivian Street, Te Aro
Wellington 6011,
New Zealand